Destroyers are best used in a hit and run or ambush strategy, where they excel with their high damage torpedoes and excellent maneuverability. Their speed also allows them to intercept other warships.Try to target battleships and aircraft carriers as much as possible as their slow speed makes it difficult to dodge your torpedoes,increasing your chance of a hit,but avoid cruisers,as their fast firing guns will destroy you quicky and any torpedoes lauched by you will likely be dodged due to their high manuvarability.
A good destroyer commander has to know that destroyers are easily outgunned by cruisers and outarmored, and they have to make up with speed, maneuverability and with their powerful torpedoes.
US destroyers focus mainly on guns, but they are still lacking in DD characteristics when compared to other ship types. Most low-tier ships are best used in hit-and-run raids on battleships or aircraft carriers. Speed is comparable to IJN destroyers, though their torpedoes are overpowered by IJN and outnumbered by USSR's. Bad detection and sighting ranges, torps are low damage and range.
Usually regarded as one of the best destroyer lines, Japanese destroyers have great torpedo damage, speed, and range. Therefore,stealth torping is recommended from Tier 6 onward. Their guns aren't as good as the American line's, though HE shells have a good chance of fire. Concealment is the best, but the range is lacking. Their high speeds are comparable to the USN destroyers' speeds.
Soviet DD's have a lot of torpedoes in the low tiers, though they deal very low damage compared to IJN and USN ships.Soviet DD's torpedoes also have quite short range but quick reload.Therefore,brawling is recommended and even if you miss,the consequence will not be as deadly compared to other DDs.Decent guns, low HP and armor. Speed is also fairly slow compared to other ships of the same class. Concealment is very high, at a cost for range of torpedoes.
Description coming soon!
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